


Online blog/sketchbook to document the development of the Islington Mill ident brief for BA Graphic Design. All research images and videos © the original creators. I've backlinked wherever possible and only embedded youtube and vimeo hosted content and took screengrabs of all other external video links.
Renders brought into After Effects with 3D camera data. Split cameras coinciding with visual edits. It's now possible to add in after effects 3D layers which will be picked up by those cameras. Obviously the 2D background plates are unaffected by the cameras so any additional elements sit within the scene.
The main reason for this 3D data being brought in for this scene is adding steam coming out of the machine with particular. Aswell as the camera I brought in a null object attached to the top of the funnel. See the image above for the workflow...





Start with a plane with a mid range subdivision (12x12 here to keep a centre cut) and make it editable.
select a range of random polygons and 'move down sequence' function. This changes the way they face so the triangle cuts face different directions...
When hypernurbs are added to smooth it, curves are added to the new geometry to reform everything back into quads, and the pattern is not uniform.
Setup a quick collision test with a sphere..
moves in a random way, folds are realistic
Using the original square polygons it's clear that the deformation is very uniform and unrealistic
Because of the hard edges it also causes a lot of problems with the self collision and glitching occurs.